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IwGame started its humble beginnings many moons ago and spawned as a game engine from the Marmalade SDk tutorials that I was working on at the time. The IwGame Engine has been superseded by the AppEasy Core SDK.
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Shows or hides a widget, with or without a fade animation.IwGame – Free Open Source Cross Platform Mobile Game Engine for Smart Phones and Tablets (Misc) The current value of the specified widget property.
(String) The valid name of a widget property ("name", "caption", "x", "y", "textAlign" etc.). Print( _G.GUI.Get("Button1", "caption") ) Returns the current value of the specified widget property. (Table) A table with properties (name / value pairs) to be applied to the widget. APPLY A TINT COLOR TO ALL WIDGETS USING THIS THEME: Note: specifying an individual color to a widget by using the widget's color property will override the theme's tint color. Every widget you create, as well as all existing widgets using this theme will be tinted automatically with the specified color. Do not forget the trailing slash at the end of the path string.Īpplies a tint color to a theme. (String) The path to the theme's folder (where all graphics and sounds used for this theme are stored). To apply this theme to any widget once it has been loaded, use this name for a widget's ".theme" property. lua settings file (just the file name, without the.
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To disable a sound, pass nil.ĭisables or enables all widget sound effects.
Sound ID to use (as defined in your theme's. SetSounds (tapSound, releaseSound, changeSound, selectSound) Note: If you create any widgets after calling SetSound and specify individual sound properties for a widget, the individual widget settings are used then. Using this command will override the individual settings of any existing widgets and set the default values for the widgets you create at a later time. changeSound properties, you can use SetSounds() to globally set (or disable) sound effects for all widgets at once. While you can apply sound effects to widgets individually using a widget's. Each widget you create features a set of methods that can be called to change its position or any of its properties. Widget methods are bound to a single individual widget.They are used to load or unload themes or delete all existing widgets, for example. Library commands are more general commands (which means they are not tied to an individual widget).Local MyButton = _G.GUI.GetHandle("Button1") LOAD THE LIBRARY AND USE A GLOBAL VAR TO STORE A REFERENCE: You'll use two types of commands: library commands and widget methods. With Gideros, simply add the library file to your project. With SOLAR2D, you need to include Widget Candy using the require() command first.
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Lightning fast, professional GUI extension to add all kind of graphical user interfaces to your apps and games.īUNDLE OFFER: BUY ONE, GET THE OTHERS HALF OFF!
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:: X-PRESSIVE.COM :: - WIDGET CANDY FOR SOLAR2D® iPHONE / ANDROID SDK - API REFERENCEĬreate stunning visual effects with our full featured particle engine for the SOLAR2D SDK.